![]() For a bit of detail, look at the following picture, and pay attention to the way I drew the corners. The picture above is the result after tracing only the numbers. When you need new vertices for a new shape, duplicate an existing vertex (shift-D), and move it to another position.Don't worry too much about being very precise yet. This will add new vertices and connect them to the existing curve.Make closed shaped by hitting the 'c' button. ![]() Keep drawing by holding down the control key and left-clicking your mouse. Later, I'll convert everything back to smooth curves - don't worry! Now, move the vertices to strategic locations on the logo. I always find it easier to create a general outline of a logo in straight lines first. While still in edit mode, go to the editbuttons screen and select the 'Convert to Poly' button. Next, add a curve (a Bezier curve is fine). When you're done (hit enter to load the image) you'll see the background picture in your viewport. Select a file, and load your logo into Blender. Select 'Background Image.' from the View menu: In this case, I just ripped a cool looking logo from the internet.įire up Blender and remove the plane from the middle of the screen. In most cases all you'll get as a freelancer is a paper print, or a bitmap of a companies' logo. The most tedious part of creating a logo animation is tracing the logo. To do this tutorial you'll need to grab a copy of Blender 2.37 from the Blender Release Archive. Note before you begin: unfortunately as of Blender 2.37 the Background Image that is used below is broken.
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